Infinite Doggebi's hiding place is a guild dungeon inside the Infinite Tower, not a separate map you walk to. You enter it through the Manager of Infinite Tower NPC in Geojo' Tabernacle, it costs one guild admission ticket per entry, and the guild master has to be the one who walks in first. Inside you get a fixed attack window on Infinite Doggebi and then the game moves you back to the village.
What Infinite Doggebi is
The guide's introduction calls it an ancient being born from the hidden abyss of the tower of doggebi, with infinite regenerative powers and endless evolution. The doggebi lord created it through constant battles and evil deeds, with the stated purpose of bringing endless war and destruction to the world and upsetting the balance of the world. It has spent centuries evolving inside the infinite tower, absorbing combat techniques and magic.
Two details in that introduction matter for how you fight it. Its existence means "infinity", and even death cannot stop it: after disappearing it resurrects and regains its power within a few days, which the guide attributes to secret magic left behind by the Doggebi lord. It is also trying to awaken the "Infinity Gate" at the centre of the infinite tower, and opening that door is what the guide says would begin an era of endless war.
How to get there
- Go to the Manager of Infinite Tower NPC in Geojo' Tabernacle.
- Have a Guild Infinite Doggebi's hiding place admission ticket. One ticket is consumed each time you enter, so a second run needs a second ticket.
- The guild master enters first using the ticket. Once the master is inside, other guild members can enter behind them.
- Plan for the ticket cost per run rather than a single purchase, because it is consumed on every entry.
- You can attack Infinite Doggebi for a certain period of time.
- When the dungeon usage time ends, you are forcibly moved to the village.
- Infinite Doggebi recovers health on its own, so the fight rewards a steady push rather than a slow one.
How this differs from Infinite Tower itself
The two are easy to mix up because the entry NPC is the same family of content. Infinite Tower is its own topic on this board, so the tower's floor progression and its own entry rules are covered there. What is unique to this page is the guild ticket, the guild-master-first rule, the fixed attack window, the forced move back to the village, and the boss's self regeneration.
FAQ
Is Infinite Doggebi's hiding place a separate map?
No. It is entered through an NPC in Geojo' Tabernacle, so it is a dungeon accessed from a town rather than a zone you run to.
Does everyone in the guild need a ticket?
The guide says the guild master enters first using the ticket item and then other guild members can enter. Read it as one ticket for the entry, not one per member, but the guide does not spell out a per-member rule, so treat that as the guide's implication rather than a printed guarantee.
What stops me from staying longer?
The dungeon usage time. When it ends you are forcibly moved to the village.
Can I kill it outright?
The guide says Infinite Doggebi recovers health on its own and that even death cannot stop it, since it resurrects and regains its power within a few days. It does not give a kill condition.
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