Kal Online guild system: how to create a guild, what the benefits are, and how to grow it
Posted: Mon Oct 19, 2026 11:00 pm
Kal Online guild system: how to create a guild, what the benefits are, and how to grow it
The guild system is one of the core social features in Kal Online. Guilds unlock access to Castle Siege, territory control, guild raids, and passive buffs that make leveling and farming easier. This guide covers how to create a guild, how the guild level system works, and what you get for growing your guild.
Creating a guild
To create a guild, you need to be level 30 or higher and have 100,000 Zamogeon. You can apply through the NPC administrative bureaucracy or through the guild window in the upper UI. Guild names are limited to 7 Korean characters or 14 English characters.
Once created, your guild starts at level 1 with a capacity of 12 members. The leader has full control over the guild, including inviting members, setting ranks, and managing the guild's direction.
Guild levels and growth
Guilds grow by earning guild points. You earn points when guild members level up and when members stay connected. The point system works like this:
Guild buffs
Every guild provides passive buffs to its members from the moment they join. These buffs scale with guild level:
Guild ranks and management
The leader can assign ranks to guild members. The rank system is:
Guild maintenance requirements
Guilds must maintain a minimum number of members to keep their level. If a guild drops below the required membership, it loses access to some features:
Guild raids
Guild raids are daily boss fights that require at least 5 guild members. You start by donating guild raid resources to raise the raid level. The higher the raid level, the stronger the boss and the better the rewards. Guild raid resource scrolls are earned through daily quests from the Guild Raid Resource Magic Power Manager in Natootuh Village.
A guild raid can be conducted once a day, or more often using jewels. The boss must be killed within 15 minutes to earn rewards. If the raid succeeds, the guild raid level resets to zero.
Guild leader succession
If a guild leader does not connect for 14 days, the leadership can pass to a Sub-Leader. The succession rules are:
Tips for new guilds
[1] Guild System - Kal Online GameAgit
The guild system is one of the core social features in Kal Online. Guilds unlock access to Castle Siege, territory control, guild raids, and passive buffs that make leveling and farming easier. This guide covers how to create a guild, how the guild level system works, and what you get for growing your guild.
Creating a guild
To create a guild, you need to be level 30 or higher and have 100,000 Zamogeon. You can apply through the NPC administrative bureaucracy or through the guild window in the upper UI. Guild names are limited to 7 Korean characters or 14 English characters.
Once created, your guild starts at level 1 with a capacity of 12 members. The leader has full control over the guild, including inviting members, setting ranks, and managing the guild's direction.
Guild levels and growth
Guilds grow by earning guild points. You earn points when guild members level up and when members stay connected. The point system works like this:
- Levels 1 to 19: 1 guild point per level up
- Level 20 and above: guild points equal to your level minus 10 (for example, reaching level 34 gives 24 guild points)
- Staying connected: 10 guild points per hour, up to a total of 2 billion points
- Level 1: 12 members, no special privileges
- Level 2: 26 members, guild naming system
- Level 3: 40 members, guild flag system
- Level 4: 54 members, Castle Siege participation, territory occupation, alliance system
- Level 5: 70 members
- Level 6: 90 members
- Level 7: 110 members
- Level 8: 130 members
- Level 9: 130 members
- Level 10: 130 members
Guild buffs
Every guild provides passive buffs to its members from the moment they join. These buffs scale with guild level:
- Level 1: +15 physical attack, +15 magic attack, +30 hit points, +100 HP, +1% EXP
- Level 2: +30 physical attack, +30 magic attack, +60 hit points, +200 HP, +1% EXP
- Level 3: +45 physical attack, +45 magic attack, +90 hit points, +300 HP, +2% EXP
- Level 4: +60 physical attack, +60 magic attack, +120 hit points, +400 HP, +2% EXP
- Level 5: +75 physical attack, +75 magic attack, +150 hit points, +500 HP, +3% EXP
- Level 6: +90 physical attack, +90 magic attack, +180 hit points, +600 HP, +3% EXP
- Level 7: +105 physical attack, +105 magic attack, +210 hit points, +700 HP, +4% EXP
- Level 8: +120 physical attack, +120 magic attack, +240 hit points, +800 HP, +4% EXP
- Level 9: +135 physical attack, +135 magic attack, +270 hit points, +900 HP, +5% EXP
- Level 10: +150 physical attack, +150 magic attack, +300 hit points, +1000 HP, +5% EXP
Guild ranks and management
The leader can assign ranks to guild members. The rank system is:
- Leader: Full control over the guild
- Sub-Leader: Can invite, expel, and manage members
- HeadChief: Position between Sub-Leader and Chief, one per 50 members
- Chief: Position above OfficialMember, one per 10 members
- OfficialMember: Standard guild member
Guild maintenance requirements
Guilds must maintain a minimum number of members to keep their level. If a guild drops below the required membership, it loses access to some features:
- Level 1: 12 members minimum, no penalty
- Level 2: 26 members minimum, loses guild naming display
- Level 3: 40 members minimum, loses naming display and flags
- Level 4 to 10: Loses naming display, flags, Castle Siege, and territory occupation
Guild raids
Guild raids are daily boss fights that require at least 5 guild members. You start by donating guild raid resources to raise the raid level. The higher the raid level, the stronger the boss and the better the rewards. Guild raid resource scrolls are earned through daily quests from the Guild Raid Resource Magic Power Manager in Natootuh Village.
A guild raid can be conducted once a day, or more often using jewels. The boss must be killed within 15 minutes to earn rewards. If the raid succeeds, the guild raid level resets to zero.
Guild leader succession
If a guild leader does not connect for 14 days, the leadership can pass to a Sub-Leader. The succession rules are:
- 14 days offline: Sub-Leader can succeed
- 15 days offline: Sub-Leader or HeadChief can succeed
- 16 days offline: Sub-Leader, HeadChief, or Chief can succeed
- 17 days offline: Any guild member can succeed
Tips for new guilds
- Recruit actively in the early days to reach level 2 and unlock the naming system
- Focus on reaching level 4 as soon as possible for Castle Siege access
- Run guild raids daily to earn rewards and keep members engaged
- Set clear ranks so members know who to contact for issues
- Join an alliance with a friendly guild for Castle Siege support
[1] Guild System - Kal Online GameAgit