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ditto-macro: Ditto Macro for KalOnline written in c# is now open source!

Posted: Wed Jul 15, 2026 3:44 pm
by ice
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Ditto Macro is a macro tool for KAL Online written in C#, and the author recently open sourced it. Beyond the tool itself, the code is a nice example of how to interact with the game from an external process.

What is ditto-macro?
Ditto Macro for KalOnline written in c# is now open source!



The facts, straight from GitHub
  • Repository: Mortaro/ditto-macro
  • 2 stars and 2 forks, with 1 open issues
  • Written mainly in C#
  • No standard license declared
  • Started in 2019, last updated 2026-02-12
Getting started
Grab it with: git clone https://github.com/Mortaro/ditto-macro.git
You will need the .NET SDK. Clone the repository, open the solution or run dotnet build, and check the README for configuration steps.

Frequently asked questions

Is ditto-macro free to use?
The repository does not declare a standard license, which legally means all rights reserved. Treat it as reference and study material, and contact the author if you want to reuse the code.

Is the project still maintained?
Yes, the last update was pushed on 2026-02-12, so the project is alive and moving.

What do I need to know before diving in?
The project is written mainly in C#, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.

Where do I get help if I am stuck?
Open an issue on the GitHub issue tracker, check existing discussions, and of course post right here in this topic. Someone in the KAL Online community has probably hit the same wall before you.

Over to you
Have you tried ditto-macro? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.